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Ky_Color Variator
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Last Jedi Outpost
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Parameters
Plug-ins:
EffectsChannelEx
Ky_Adjust Color
Ky_Color Variator
Ky_Distance Fade
Ky_G-Corrector
Ky_Milky Way
Ky_Object ID
Ky_Replace ID
Ky_Surface Blur
Ky_Throughout
Ky_Trail
Ky_Trail Pro
Ky_Color Variator Parameters Overview
Color Source
MAXScript Name:
ColorSource
Type:
Integer
Animatable:
yes
Valid Values:
0 – use the
Base Color
1 – use the object wireframe color
Default Value:
0
Wireframe
ColorSource = 0
ColorSource = 1
Base Color
MAXScript Name:
BaseColor
Type:
Point3
Animatable:
yes
Default Value:
color 63.75 127.5 127.5
Use Texture Map
MAXScript Name:
UseTextureMap
Type:
Boolean
Animatable:
yes
Default Value:
true
Texture Map Amount
MAXScript Name:
TextureMapAmount
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 100.0
Default Value:
100.0
Texture Map
MAXScript Name:
TextureMap
Type:
TextureMap
Animatable:
no
Default Value:
undefined
Protect Texture Map
MAXScript Name:
ProtectTextureMap
Type:
Boolean
Animatable:
yes
Default Value:
false
TextureMapAmount = 100.0
ProtectTextureMap = true
TextureMapAmount = 100.0
ProtectTextureMap = false
TextureMapAmount = 75.0
ProtectTextureMap = true
TextureMapAmount = 75.0
ProtectTextureMap = false
Color Model
MAXScript Name:
ColorModel
Type:
Integer
Animatable:
yes
Valid Values:
0 – disable the color variation
1 – enable variation by Hue, Saturation and Value
2 – enable variation by Red, Green and Blue
Default Value:
1
Enable Hue Variation
MAXScript Name:
EnableHueVariation
Type:
Boolean
Animatable:
yes
Default Value:
true
Hue Range
MAXScript Name:
HueRange
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.2
HueRange = 0.0
HueRange = 0.25
HueRange = 0.5
Use Hue Range Map
MAXScript Name:
UseHueRangeMap
Type:
Boolean
Animatable:
yes
Default Value:
true
Hue Range Map
MAXScript Name:
HueRangeMap
Type:
TextureMap
Animatable:
no
Default Value:
undefined
Hue Distribution
MAXScript Name:
HueDistribution
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.5
HueDistribution = 0.0
HueDistribution = 0.2
HueDistribution = 0.4
HueDistribution = 0.6
HueDistribution = 0.8
HueDistribution = 1.0
Hue – Use Left Range
MAXScript Name:
HueUseLeftRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Hue – Use Right Range
MAXScript Name:
HueUseRightRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Enable Saturation Variation
MAXScript Name:
EnableSaturationVariation
Type:
Boolean
Animatable:
yes
Default Value:
true
Saturation Range
MAXScript Name:
SaturationRange
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.2
SaturationRange = 0.0
SaturationRange = 0.5
SaturationRange = 1.0
Use Saturation Range Map
MAXScript Name:
UseSaturationRangeMap
Type:
Boolean
Animatable:
yes
Default Value:
true
Saturation Range Map
MAXScript Name:
SaturationRangeMap
Type:
TextureMap
Animatable:
no
Default Value:
undefined
Saturation Distribution
MAXScript Name:
SaturationDistribution
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.5
Saturation – Use Left Range
MAXScript Name:
SaturationUseLeftRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Saturation – Use Right Range
MAXScript Name:
SaturationUseRightRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Enable Value Variation
MAXScript Name:
EnableValueVariation
Type:
Boolean
Animatable:
yes
Default Value:
true
Value Range
MAXScript Name:
ValueRange
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.2
ValueRange = 0.0
ValueRange = 0.25
ValueRange = 0.5
Use Value Range Map
MAXScript Name:
UseValueRangeMap
Type:
Boolean
Animatable:
yes
Default Value:
true
Value Range Map
MAXScript Name:
ValueRangeMap
Type:
TextureMap
Animatable:
no
Default Value:
undefined
Value Distribution
MAXScript Name:
ValueDistribution
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.5
Value – Use Left Range
MAXScript Name:
ValueUseLeftRange
Type:
Boolean
Animatable:
yes
Default Value:
true
ValueUseLeftRange = true
ValueUseRightRange = false
Value – Use Right Range
MAXScript Name:
ValueUseRightRange
Type:
Boolean
Animatable:
yes
Default Value:
true
ValueUseLeftRange = false
ValueUseRightRange = true
Enable Red Variation
MAXScript Name:
EnableRedVariation
Type:
Boolean
Animatable:
yes
Default Value:
true
Red Range
MAXScript Name:
RedRange
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.5
Use Red Range Map
MAXScript Name:
UseRedRangeMap
Type:
Boolean
Animatable:
yes
Default Value:
true
Red Range Map
MAXScript Name:
RedRangeMap
Type:
TextureMap
Animatable:
no
Default Value:
undefined
Red Distribution
MAXScript Name:
RedDistribution
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.5
Red – Use Left Range
MAXScript Name:
RedUseLeftRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Red – Use Right Range
MAXScript Name:
RedUseRightRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Enable Green Variation
MAXScript Name:
EnableGreenVariation
Type:
Boolean
Animatable:
yes
Default Value:
true
Green Range
MAXScript Name:
GreenRange
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.5
Use Green Range Map
MAXScript Name:
UseGreenRangeMap
Type:
Boolean
Animatable:
yes
Default Value:
true
Green Range Map
MAXScript Name:
GreenRangeMap
Type:
TextureMap
Animatable:
no
Default Value:
undefined
Green Distribution
MAXScript Name:
GreenDistribution
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.5
Green – Use Left Range
MAXScript Name:
GreenUseLeftRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Green – Use Right Range
MAXScript Name:
GreenUseRightRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Enable Blue Variation
MAXScript Name:
EnableBlueVariation
Type:
Boolean
Animatable:
yes
Default Value:
true
Blue Range
MAXScript Name:
BlueRange
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.5
Use Blue Range Map
MAXScript Name:
UseBlueRangeMap
Type:
Boolean
Animatable:
yes
Default Value:
true
Blue Range Map
MAXScript Name:
BlueRangeMap
Type:
TextureMap
Animatable:
no
Default Value:
undefined
Blue Distribution
MAXScript Name:
BlueDistribution
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.5
Blue – Use Left Range
MAXScript Name:
BlueUseLeftRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Blue – Use Right Range
MAXScript Name:
BlueUseRightRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Enable Texture Amount Variation
MAXScript Name:
EnableTextureAmountVariation
Type:
Boolean
Animatable:
yes
Default Value:
true
Texture Amount Range
MAXScript Name:
TextureAmountRange
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.5
Use Texture Amount Range Map
MAXScript Name:
UseTextureAmountRangeMap
Type:
Boolean
Animatable:
yes
Default Value:
true
Texture Amount Range Map
MAXScript Name:
TextureAmountRangeMap
Type:
TextureMap
Animatable:
no
Default Value:
undefined
Texture Amount Distribution
MAXScript Name:
TextureAmountDistribution
Type:
Float
Animatable:
yes
Values Range:
0.0 ... 1.0
Default Value:
0.5
Texture Amount – Use Left Range
MAXScript Name:
TextureAmountUseLeftRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Texture Amount – Use Right Range
MAXScript Name:
TextureAmountUseRightRange
Type:
Boolean
Animatable:
yes
Default Value:
true
Enable Randomize
MAXScript Name:
EnableRandomize
Type:
Boolean
Animatable:
yes
Default Value:
true
Seed
MAXScript Name:
Seed
Type:
Integer
Animatable:
yes
Values Range:
0 ... 100000000
Default Value:
12345
Random By Node ID
MAXScript Name:
RandomByNodeID
Type:
Boolean
Animatable:
yes
Default Value:
true
RandomByNodeID = true
Random By Instance
MAXScript Name:
RandomByInstance
Type:
Boolean
Animatable:
yes
Default Value:
false
RandomByInstance = true
Random By Object Effect ID
MAXScript Name:
RandomByObjectEffectID
Type:
Boolean
Animatable:
yes
Default Value:
false
RandomByObjectEffectID = true
Random By Material Effect ID
MAXScript Name:
RandomByMaterialEffectID
Type:
Boolean
Animatable:
yes
Default Value:
false
RandomByMaterialEffectID = true
Random By Particle ID
MAXScript Name:
RandomByParticleID
Type:
Boolean
Animatable:
yes
Default Value:
false
RandomByParticleID = true
Random By Element
MAXScript Name:
RandomByElement
Type:
Boolean
Animatable:
yes
Default Value:
false
RandomByElement = true
Random By Face Material ID
MAXScript Name:
RandomByFaceMaterialID
Type:
Boolean
Animatable:
yes
Default Value:
false
RandomByNodeID = true
RandomByFaceMaterialID = true
Random By Face ID
MAXScript Name:
RandomByFaceID
Type:
Boolean
Animatable:
yes
Default Value:
false
RandomByFaceID = true
Random By Face Side
MAXScript Name:
RandomByFaceSide
Type:
Boolean
Animatable:
yes
Default Value:
false
RandomByFaceSide = true
Random By Wire Color
MAXScript Name:
WireColor
Type:
Boolean
Animatable:
yes
Default Value:
false
Clamp Color
MAXScript Name:
ClampColor
Type:
Boolean
Animatable:
yes
Default Value:
true
Alpha Source
MAXScript Name:
AlphaSource
Type:
Integer
Animatable:
yes
Valid Values:
0 – do not return the alpha
1 – return the alpha of texture map taking into account the map amount
2 – force to return the alpha of texture map without taking into account the map amount
Default Value:
0
Material Editor Samples Quantity
MAXScript Name:
EditorSamplesQuantity
Type:
Integer
Animatable:
no
Values Range:
2 ... 100
Default Value:
5
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